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  1. Home
  2. Google Certification
  3. Professional-Cloud-Architect Exam
  4. Google.Professional-Cloud-Architect.v2023-10-25.q170 Dumps
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Question 61

A news teed web service has the following code running on Google App Engine. During peak load, users report that they can see news articles they already viewed. What is the most likely cause of this problem?

Correct Answer: B
Explanation: https://stackoverflow.com/questions/3164280/google-app-engine-cache-list- in-session-variable?rq=1
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Question 62

Your company has an application running as a Deployment in a Google Kubernetes Engine (GKE) cluster When releasing new versions of the application via a rolling deployment, the team has been causing outages The root cause of the outages is misconfigurations with parameters that are only used in production You want to put preventive measures for this in the platform to prevent outages What should you do?

Correct Answer: A
This option can help prevent outages caused by misconfigurations with parameters that are only used in production. Liveness and readiness probes are mechanisms to check the health and availability of the Pods and containers in a GKE cluster. Liveness probes determine if a container is still running, and if not, restart it. Readiness probes determine if a container is ready to serve requests, and if not, remove it from the load balancer. By configuring liveness and readiness probes in the Pod specification, you can ensure that your application can handle traffic and recover from failures gracefully during a rolling update. The other options are not optimal for this scenario, because they either do not prevent outages, but only alert or monitor them (B, C), or do not apply to GKE clusters, but to Compute Engine instances (D). Reference:
https://cloud.google.com/kubernetes-engine/docs/how-to/updating-apps
https://cloud.google.com/blog/products/containers-kubernetes/kubernetes-best-practices-setting-up-health-checks-with-readiness-and-liveness-probes
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Question 63

Your company has a project in Google Cloud with three Virtual Private Clouds (VPCs). There is a Compute Engine instance on each VPC. Network subnets do not overlap and must remain separated. The network configuration is shown below.

Instance #1 is an exception and must communicate directly with both Instance #2 and Instance #3 via internal IPs. How should you accomplish this?

Correct Answer: B
insert code

Question 64

For this question, refer to the Mountkirk Games case study. You need to analyze and define the technical architecture for the database workloads for your company, Mountkirk Games. Considering the business and technical requirements, what should you do?

Correct Answer: D
https://cloud.google.com/bigtable/docs/schema-design-time-series
Topic 9, Mountkrik Games Case 3
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They have recently started expanding to other platforms after successfully migrating their on-premises environments to Google Cloud.
Their most recent endeavor is to create a retro-style first-person shooter (FPS) game that allows hundreds of simultaneous players to join a geo-specific digital arena from multiple platforms and locations. A real-time digital banner will display a global leaderboard of all the top players across every active arena.
Solution concept
Mountkirk Games is building a new multiplayer game that they expect to be very popular. They plan to deploy the game's backend on Google Kubernetes Engine so they can scale rapidly and use Google's global load balancer to route players to the closest regional game arenas. In order to keep the global leader board in sync, they plan to use a multi-region Spanner cluster.
Existing technical environment
The existing environment was recently migrated to Google Cloud, and five games came across using lift-and-shift virtual machine migrations, with a few minor exceptions. Each new game exists in an isolated Google Cloud project nested below a folder that maintains most of the permissions and network policies. Legacy games with low traffic have been consolidated into a single project. There are also separate environments for development and testing.
Business Requirements
Support multiple gaming platforms.
Support multiple regions.
Support rapid iteration of game features.
Minimize latency.
Optimize for dynamic scaling.
Use managed services and pooled resources.
Minimize costs.
Technical Requirements
Dynamically scale based on game activity.
Publish scoring data on a near real-time global leaderboard.
Store game activity logs in structured files for future analysis.
Use GPU processing to render graphics server-side for multi-platform support.
Support eventual migration of legacy games to this new platform.
Executive statement
Our last game was the first time we used Google Cloud, and it was a tremendous success. We were able to analyze player behavior and game telemetry in ways that we never could before. This success allowed us to bet on a full migration to the cloud and to start building all-new games using cloud-native design principles. Our new game is our most ambitious to date and will open up doors for us to support more gaming platforms beyond mobile. Latency is our top priority, although cost management is the next most important challenge. As with our first cloud-based game, we have grown to expect the cloud to enable advanced analytics capabilities so we can rapidly iterate on our deployments of bug fixes and new functionality.
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Question 65

Mountkirk Games needs to create a repeatable and configurable mechanism for deploying isolated
application environments. Developers and testers can access each other's environments and resources,
but they cannot access staging or production resources. The staging environment needs access to some
services from production.
What should you do to isolate development environments from staging and production?

Correct Answer: A
Explanation/Reference:
References: https://cloud.google.com/appengine/docs/standard/go/creating-separate-dev-environments
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