Your company plans to migrate a multi-petabyte data set to the cloud. The data set must be available 24hrs a day. Your business analysts have experience only with using a SQL interface. How should you store the data to optimize it for ease of analysis?
Case Study: 7 - Mountkirk Games
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
Increase to a global footprint.
Improve uptime - downtime is loss of players.
Increase efficiency of the cloud resources we use.
Reduce latency to all customers.
Technical Requirements
Requirements for Game Backend Platform
Dynamically scale up or down based on game activity.
Connect to a transactional database service to manage user profiles and game state.
Store game activity in a timeseries database service for future analysis.
As the system scales, ensure that data is not lost due to processing backlogs.
Run hardened Linux distro.
Requirements for Game Analytics Platform
Dynamically scale up or down based on game activity
Process incoming data on the fly directly from the game servers
Process data that arrives late because of slow mobile networks
Allow queries to access at least 10 TB of historical data
Process files that are regularly uploaded by users' mobile devices
Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users.
Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
For this question, refer to the Mountkirk Games case study. Mountkirk Games wants you to design a way to test the analytics platform's resilience to changes in mobile network latency.
What should you do?
You have an application deployed on Google Kubernetes Engine using a Deployment named echo-deployment.
The deployment is exposed using a Service called echo-service. You need to perform an update to the application with minimal downtime to the application. What should you do?
You have developed an application using Cloud ML Engine that recognizes famous paintings from uploaded images. You want to test the application and allow specific people to upload images for the next 24 hours. Not all users have a Google Account. How should you have users upload images?
To reduce costs, the Director of Engineering has required all developers to move their development infrastructure resources from on-premises virtual machines (VMs) to Google Cloud Platform. These resources go through multiple start/stop events during the day and require state to persist. You have been asked to design the process of running a development environment in Google Cloud while providing cost visibility to the finance department.
Which two steps should you take? Choose 2 answers.
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